Good news this week, development proper has begun.. properly?.
We've been working hard on some of the cornerstones of what our game needs to function, this includes most of the systems we'll be using throughout the game such as basic AI architecture, interaction, inventory and of course player related things.
Not only that but we've finally finished our entire GDD so we've got a conclusive list of everything needed to begin development, but the first mission still is still to get our building blocks in order.
Anyway it's probably a good time to introduce someone.
Meet "Beaky"
This is Beaky, Beaky doesn't like sound and she absolutely doesn't tolerate people who disrupt her quite time.
Some of you might remember Beaky from some concept art a while back, while Beaky is our first hostile entity in SIGNAL LOST she's far from the last. I wont go into the nature of Beaky much more because I'd like her quirks to be a surprise for players in game or closer to release, safe to say from what's going on behind the scenes.. She's gonna cause some accidents.
But other than beaky it's the same usual affair, I've been working on mapping and general assets and coder boy has been hard at work on the bones of the project, now that our gdd is completely up to snuff and we have all our tasks laid out things should be progressing fairly smoothly (god I hope so) from here on out.
Anyway, have some mapmaking screens.
Ploo Out.
Also, it's early days but if there's any folio or sound designers who might be interested in future collaboration do please let me know if you yourself or someone you know might be interested in joining up.