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Ploobul
I draw stuff

Stott @Ploobul

Age 28

incognito doodler

Northern School of Art

North Yorkshire, UK

Joined on 12/4/18

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SIGNAL LOST: Development and a bit of info??

Posted by Ploobul - August 14th, 2024


I originally planned to do these updates as image posts, as in every time I made a new asset or bit of animation I would upload it and maybe yap a bit in the description about what I've been up to.


What is signal lost?

Signal Lost is a narrative horror/hard sci-fi set aboard a generation ship nearing the ends of it's journey, except societal degradation has reached a point of being unsustainable. Basically everything that could have gone wrong is going wrong. You play as Eve, a short lived synthetic human tasked (among others) with the maintenance and general care of the ship and it's human crew.


iu_1252149_7149028.webp


Anyway, time for the actual updates!


Writing: A large chunk of the work so far has been getting a bunch of the writing out of the way, a small GDD and general fluff in place means I've been able to start working on the scenes themselves.


Art: From my last few points it's pretty clear the external ship is done, but this version is largely just for cutscenes, I'll still need to make an optimized on theme version for the player to see in game.

iu_1252150_7149028.webp

It's uh, quite big.


Eve player character and animation


The concept I had behind the idea of having synthetic humans (not robots) is that one of the big issues that comes up with a ship like this is that while in this setting Cryostasis exists, there's so much risk involved in a journey potentially lasting a millennia that having a tailor made lifeform specifically devoted to the care of the ship is a massive benefit.


Anyway I wont spoil too much here, but I've definitely thought about this for too long.

Actual progress

iu_1252153_7149028.gif

All the major animations for a simple prototype or ready, all that's left is to import into unity, for not I'm just focusing on simple locomotion, so nothing fancy or procedural here, as I'm definitely trying for a ps1-ps2 graphics to the actual gameplay.


Mapping

The mapping portion of the work is going steadily, the main goal right now is to get an early segment of the game in place so that I can simply just get stuck into the harder parts of development, these are the least spoilery scenes so far so this little teaser will have to do.

iu_1252151_7149028.jpgiu_1252152_7149028.webp


So yeah that's what I've been upto, going to continue to get stuck in, I've got maybe 2 more scenes to make before I have everything I need to test a simple prototype.

Until next time.


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