Well development is back on, but there's been a little change in how it's being put together.
I've teamed up with an old friend who I've worked with before way back on DepthTreader (our garby little itch.io mechjam game) and he's going to be handling all the coding side of things since quite frankly that's just not something I'm good at in the slighting.
Our main goal right now is getting the foundations set up so we can slap something together, so things like player and entity controllers, actions and the like.
Anyway, other than that I'm continuing where I left off and putting together rigs and map assets that we can use, and it's all going fairly smooth.
I'll get you guys some in engine footage as soon as it's presentable.
the scope of the work has changed a bit so updates wont be regular or frequent but I'll try update when relevant.