Hey Folks!
It's been a wild time since the last update, We've been hard at work on SIGNAL LOST and we've made a shocking amount of progress towards our aim of having an early build ready by January.
Welcome to Engineering.
Abandoned hundreds of years prior to the start of the game Engineering is going to serve as a way to teach the player the ropes, how to navigate the environment and interact with the world around them. saying anything else would be a big ol' spoiler so I'll leave you with this image.
In Other News?
Well for the 4th time we've decided to remake our heroine (hopefully for the last time).
She's a lot more mechanical than she was last time, this also comes with some interesting new mechanics involving keeping those joints oiled up and those screws tight, wouldn't want something to come loose at an inopportune time now would we?
The coding side
Coder boy is working around the clock (when he isn't slaving away in retail hell.)
As it stands we have most of what we need for a simple demo, all we're doing is now is buffing out the rough edges and getting some subsystems working how we'd like, I can't speak for much else so here's a picture of beaky in their playground.
Over and out.